AI Insights · Timothy · March 2022
Top 5 City Building Games on Android in Costa Rica - Q1 2022
Discover the performance of the top 5 city building games on Android in Costa Rica during Q1 2022. Learn about their download, revenue, and active user trends.
In Q1 2022, the top 5 city building games on the Android platform in Costa Rica showcased diverse performance trends. Here's a detailed look at how each game fared:
State Connect: Traffic Control by CASUAL AZUR GAMES saw fluctuating weekly downloads, peaking at around 3K in mid-January, then declining to about 622 by the end of March. The game generated minimal revenue, hitting $6 in the final week of March. Weekly active users started strong at 2.5K in mid-January, reaching a high of 3.5K the following week, before settling at approximately 1.5K by the end of the quarter.
The Simpsons™: Tapped Out from ELECTRONIC ARTS demonstrated a steady weekly revenue increase, peaking at $80 in early March and closing the quarter at $77. Downloads fluctuated, starting at 630 in late December and dropping to around 190 by the end of March. The game maintained a stable active user base, starting at 4.4K and ending the quarter at 3.1K.
Craftheim - Lumberjack Island, another title from CASUAL AZUR GAMES, experienced modest download numbers, starting at 661 and decreasing to 210 by the end of March. Active users followed a similar trend, beginning at 1.5K in late December and dropping to about 515 by the end of the quarter. No revenue data was recorded for this game.
Global City: Building Games by MY.GAMES B.V. showed a significant revenue increase, starting from $19 in late December and peaking at $142 in the last week of March. Downloads varied, with a high of 605 in late February before declining to 107 by the end of March. Active users peaked at 625 in late February but dropped to 175 by the end of the quarter.
TheoTown from blueflower had a consistent rise in weekly downloads, starting at 79 and reaching 446 by the end of March. Active users followed a similar positive trend, starting at 1.6K and peaking at 2.4K by the end of the quarter. The game generated minimal revenue, with a peak of $3 in the third week of March.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.